What changed, version by version. Builds are distributed to raffle winners through the Discord — updates are announced there first.
v1.10.1July 9, 2026
Trash items sold to the vendor now count toward the global items-sold total (their earnings already counted toward global profit).
v1.10.0July 9, 2026
Mule payout sliders. Auto-mule now has up to 5 recipient slots, each with a username box and a percentage slider. The sliders auto-balance — raise one and the others drop to keep the total at 100%. Fill a slot's username to enable it.
Replaces the old typed name:percent list — you'll re-enter your mule usernames once.
v1.9.1July 8, 2026
Fixed a stuck stale-listing review. If the Auction House's "Your Items" button was briefly undetectable, the mod could spin on the review screen and hammer the Auction House command every few seconds with the next review pinned at 0. It now backs off and retries shortly instead.
v1.9.0July 8, 2026
Top sales, one per item. The Global Top Sales board now shows each item's best single-item sale — a spread of what's worth the most, instead of the same block filling the list.
A thank-you message now appears in your chat when the 10% access tax is paid, so you always see when it happens.
v1.8.0July 8, 2026
Global Top Sales leaderboard. The homepage now shows the highest single-item sales across the whole userbase.
The live totals strip stays pinned to the top of the page as you scroll.
v1.7.0July 8, 2026
Global stats. Every runner now feeds the live totals on the homepage — items listed, items sold, and total profit across the whole userbase. Only the three counters are reported, nothing else.
v1.6.1July 7, 2026
Fixed a lost cycle after inventory-full cancels. If canceling stale listings filled your inventory and the recovery failed, the mod could sit idle for a full review interval. It now retries the remaining cancels within about a minute.
The Auction House command is re-sent if the server's command cooldown eats it during recovery.
v1.6.0July 7, 2026Public launch
First public build. Distribution starts through Discord access raffles.
Public builds include the 10% tax on sale earnings, paid automatically — it funds development and the raffles. Full disclosure on the homepage.
Payments interrupted by insufficient funds now retry automatically instead of silently dropping.
v1.5.0July 7, 2026
Multi-recipient payouts. Auto-mule can now split your balance across several usernames by percent (e.g. Alice:70). Entries without a percent share the remainder evenly; payments fire one by one with cooldown-safe gaps.
v1.4.1July 6, 2026
Fixed an infinite cancel loop when a stale item's type matched an Auction House UI button (e.g. selling hoppers while the Filter button is a hopper). Only slots with a real price tooltip are cancel-clicked now.
v1.4.0July 1, 2026
Lowball protection. Price checks no longer anchor to outlier lowball listings that would tank your ask.
Multi-page price checks. Pricing now scans deeper into the listings instead of trusting page one.
Auto-mule payments retry when rejected by the command cooldown.
v1.3.1 – v1.3.2June 30, 2026
Smarter handling when the server suggests vendoring instead of listing: a 1-item buffer is kept while trimming stacks, and retry waits are bounded so item inflow can't drain the stack mid-sale.
v1.3.0June 30, 2026
Maintenance detection. Server maintenance and limbo windows pause all activity automatically and resume once you're back on the main server.
v1.2.1June 29, 2026
Auto-mule runs on a wall-clock timer, so payouts fire on schedule even during pure trash-selling sessions.
Per-item $/hr now accounts for time actually in stock, not just time enabled.
v1.1.1June 16, 2026
Bulk trash selling — junk moves to the vendor in batches instead of one at a time.
Items stuck on the cursor are recovered instead of lost.
Auto-mule pays the full balance now that the server reports exact amounts.
v1.0.0June 10, 2026
Initial release. Automatic intake and listing (stack, single, and blacklist categories), price checking, stale listing review, trash flow, profit HUD, and the player-whitelist kill switch.
Partial stacks sell in stack mode with a singles price-check fallback.